Develop 3D models in AutoCAD using solid, surface and mesh approaches. Explore ways to combine these into composite models and work with free-form organic shapes.
Learn the core ideas behind 3D modelling and practise the key features of AutoCAD’s advanced 3D workspace.
At the end of the course, you will be able to:
- 3D viewing techniques
- Working with simple and composite solids
- Creating complex solids and surfaces
- Modifying objects in 3D space
- Editing solids
- Creating sections, camera perspectives, and animations
- Converting 3D objects
- Setting up a rendering with materials and lights
- Creating 2D drawings from 3D models
- Working with the User Coordinate System

BENEFITS OF AutoCAD 3D Modelling & Drawing TRAINING

Improved Design Capabilities

Enhanced Productivity

Clear Visualization

Efficient Editing and Modifications
View Course Content
DAY 1
CHAPTER 1: 3D FOUNDATIONS
- Why Use 3D?
- Introduction to the 3D Modelling Workspace
- Basic 3D Viewing Tools
- 3D Navigation Tools
- Introduction to the User Coordinate System (UCS)
CHAPTER 2: SIMPLE SOLIDS
- Working with Solid Primitives
- Solid Primitive Types
- Working with Composite Solid
- Working with Mesh Models
CHAPTER 3: WORKING WITH THE USER COORDINATE SYSTEM (UCS)
- UCS Basics
- UCS X, Y and Z Commands
- UCS Multi-functional Grips
- Saving a UCS by Name
CHAPTER 4: CREATING SOLIDS & SURFACES FROM 2D OBJECTS
- Complex 3D Geometry
- Extruded Solids and Surfaces
- Swept Solids and Surfaces
- Revolved Solids and Surfaces
- Lofted Solids and Surfaces
- NURBS Surfaces
DAY 2
CHAPTER 5: MODIFYING IN 3D SPACE
- 3D Gizmo Tools
- Aligning Object in 3D Space
- 3D Modify Commands
CHAPTER 6: ADVANCED SOLID EDITING
- Editing Components of Solids
- Editing Faces of Solids
- Fillets and Chamfers of Solids
CHAPTER 7: ADDITIONAL EDITING TOOLS
- Creating a Shell
- Imprinting Edges of Solids
- Slicing a Solid along a Plane
- Interface Checking
- Converting Objects to Surfaces
- Converting Objects to Solids
CHAPTER 8: REFINING THE VIEW
- Working with Sections
- Working with Cameras
- Managing View in 3D
- Animating with ShowMotion
- Creating ShowMotion Shots
- Creating Animations
DAY 3
CHAPTER 9: POINT CLOUDS
- Point Clouds
CHAPTER 10: VISUALIZATION
- Creating Visual Styles
- Working with Materials
- Specifying Light Sources
- Rendering Concept
CHAPTER 11: WORKING DRAWINGS FROM 3D MODELS
- Creating Multiple Viewports
- 2D Views from 3D Solids
- Creating Technical Drawings with Flatshot
- 3D Model Import
- Automatic Model Documentation
LET’S TALK TRAINING
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